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Getting Unreal Tournament Running

Discussion in 'Crossover' started by Gizmo, Jun 30, 2013.

  1. Gizmo

    Gizmo Chief Site Administrator Staff Member

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    Not GOG, no, just Unreal Tournament. II and III are there, but not the original.
  2. Gizmo

    Gizmo Chief Site Administrator Staff Member

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    Do you think searching for GOG UT would make a difference?
  3. Gizmo

    Gizmo Chief Site Administrator Staff Member

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    Oh, wow, there it is: GOG.com - Unreal Tournament GOTY
  4. Gizmo

    Gizmo Chief Site Administrator Staff Member

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    Well, that fixed it. Works like a champ now.
  5. booman

    booman Grand High Exalted Mystic Emperor of Linux Gaming Staff Member

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    Really? cool, guess the Game Of The Year edition has all the patches and updates.
    Did you install with the GOG script or the GTOY script?
    Funny that they are separated even though its the same game.
  6. Gizmo

    Gizmo Chief Site Administrator Staff Member

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    Not sure what you mean? There was no script for plain UT, GOTY or otherwise, only for the GOG GOTY edition and GOG UT Gold.

    On a side note, it installed wine 1.4.1. I wonder if the thing would work properly under 1.6 with the addition of the POL script?
  7. booman

    booman Grand High Exalted Mystic Emperor of Linux Gaming Staff Member

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    Sorry, I rarely search the PlayOnLinux database when I install a game...
    Ok now I did.
    You are right... the only Unreal related scripts are for GOG.com
    Definitely install newer versions of Wine first. They have a lot more success than the older versions.
    Try Wine 1.7 or 1.6-rc4

    Remember you can always use the Wine Manager in PlayOnLinux to try your game in another version of Wine.
    There are a lot of patched versions of Wine available too.
  8. Gizmo

    Gizmo Chief Site Administrator Staff Member

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    1.6 was what I tried it under first, and it puked. Research has suggested a number of potential reasons. I'm assuming the POL script takes all the fixes and rolls them in, which is why I wondered if the POL script would work with 1.6, with suitable modification.
  9. booman

    booman Grand High Exalted Mystic Emperor of Linux Gaming Staff Member

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    One thing I have not been able to figure out is if you change from one Wine version to another, do they affect the Windows DLL's in the virtual drive? Does Wine leave residual registry settings and DLL's every time you apply one to a virtual drive?

    If yes, then I can definitely see a possibility of corrupting files and causing problems.
    I'm leaning more towards "no" because I havn't seen very many errors indicating a problem from one Wine that wasn't there in another Wine.

    I change Wine versions all the time and I'm pretty sure it is totally independent of the virtual drive. Which make it nice for testing one game with many Wine's to discover which is the perfect match.

    I have found that Wine 1.5.25 & 1.6-rc4 are both very stable.
    If you are still having problems with Unreal, its probably time to start over with a new virtual drive and install again.
    Hell, I recommend NOT using the provided script and actually doing a manual installation instead.
    I've had a lot more success this way.... mostly because the scripts are not updated for newer versions of Wine, PlayOnLinux, patches, etc.
  10. Gizmo

    Gizmo Chief Site Administrator Staff Member

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    Well, as I said, I ripped wine out by the roots, deleted the virtual drive, the whole nine yards, reinstalled, and it was still sporadic at best, under 1.6 (I don't know what rc, the Fedora 19 package just says version 1.6 release 1.fc19).
  11. booman

    booman Grand High Exalted Mystic Emperor of Linux Gaming Staff Member

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    Not good. WineHQ seems to show that Wine 1.5.17 & 1.5.22 & 1.5.2 run it as Platinum.
    So perfectly.

    Oh, did I tell you to do these steps?

    Display Options:

    1. Launch PlayOnLinux
    2. Click Configure
    3. Select Unreal Tournament GOTY virtual drive
    4. Click on display tab
    GLSL Support: default
    Direct Draw Renderer: opengl
    Video Memory size: check your video card specs
    Off-screen rendering mode: backbuffer
    render target mode lock: default
    Multi-sampling: default
    Strict Draw Ordering: default
    Also did you do these changes in the:
    /home/username/.PlayOnLinux/wineprefix/drive_c/program files/unreal tournament goty/System/UnrealTournament.ini

    OpenGLDrv.OpenGLRenderDevice UseS3TC "true"
    GameRenderDevice to "D3DDrv.D3DRenderDevice"
    FrameRateLimit to "60"
    SwapInterval to "1"
  12. Gizmo

    Gizmo Chief Site Administrator Staff Member

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    Tried your advice with 1.6, still unreliable.
  13. booman

    booman Grand High Exalted Mystic Emperor of Linux Gaming Staff Member

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    Dang, again?
    I've never had so much trouble with an older game like this.
    I noticed on WineHQ's that they mention OpenGL was never finished for Unreal Tournament... maybe that has something to do with it? But, they have gotten it to run.
    Its on my list now, if I can't do it, nobody can!
  14. Gizmo

    Gizmo Chief Site Administrator Staff Member

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    Yeah, but it's solid as a rock with 1.4.1 and the POL scripts.

    How do you look at the POL scripts to see what they are doing? I'd like to see what the POL scripts using 1.4.1 do when run using 1.6.
  15. booman

    booman Grand High Exalted Mystic Emperor of Linux Gaming Staff Member

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    Man.... asking the right question to the wrong man.
    I'm going to find out, they do a great job keeping everything online for us.
    They have a GIT repository: https://github.com/PlayOnLinux/
  16. booman

    booman Grand High Exalted Mystic Emperor of Linux Gaming Staff Member

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    Now that I think about it... there is probably a directory where the scripts reside after downloading them.
  17. booman

    booman Grand High Exalted Mystic Emperor of Linux Gaming Staff Member

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    While I was working on the POL manual I discovered something...
    In the Display settings for your virtual drive the Direct Draw Render has a GDI setting for legacy engines.
    Specifically ones that have bugs in OpenGL. I wonder if this setting would fix your problems with Unreal Tournament since OpenGL was never really finished?
    Try setting Direct Draw Renderer: GDI
    Do a Windows Reboot and try launching again.
  18. Gizmo

    Gizmo Chief Site Administrator Staff Member

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    Yeah, that didn't fix it. I can still run it in 1.4.1, but even 1.7.0 crashes with the GDI setting.
  19. booman

    booman Grand High Exalted Mystic Emperor of Linux Gaming Staff Member

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    It runs in 1.4.1? How well does it run?
  20. Daniel~

    Daniel~ Chief BBS Administrator Staff Member

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    We come up with sooo many great solutions...why the hell won't they work!! ":O}

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