Unreal (1998) is the first installment in a series of First Person Shooters by Epic. The Unreal engine is a state-of-the-art development tool and has been use to make many AAA games. This original game has a single-player campaign, but later becomes a multi-player tournament series.
Follow my step-by-step guide on installing, configuring and optimizing Unreal in Linux with PlayOnLinux.
Note: This guide applies to the Retail Unreal Anthology version of Unreal. Other versions may require additional steps.
Tips & Specs:
To learn more about PlayOnLinux and Wine configuration, see the online manual: PlayOnLinux Explained
Mint 17 64-bit
Select "Manage Wine Versions"
Look for the Wine Version: 1.6.2
Note: Try using stable Wine 1.8 and 1.8-staging
Click the arrow pointing to the right
Wine 1.6.2 is installed and you can close this window
Click "Install a non-listed program"
Select "Install a program in a new virtual drive"
Name your virtual drive: unreal
Check all three options:
- Use another version of Wine
- Configure Wine
- Install some libraries
Select Wine: 1.6.2
Select "32-bits windows installation"
Windows version: windows 7
Check "Automatically cpature the mouse in full-screen windows"
Check "Emulate a virtual drive"
Desktop size: 1024x768
Installing Packages (Components, Libraries, DLL's)
Check each package:
Click "Select another file"
Navigate to the Unreal Disk
Note: I'm using the Unreal Anthology and the setup.exe is in the Disk1 folder
Click Next again
Select "I accept the terms..."
Enter the KEY found in the retail box
Uncheck all the games except Unreal
Name your shortcut: Unreal
Click Next again
Back to PlayOnLinux
Wine Version: 1.6.2
Note: Click the + to download more versions of Wine. Click the down-arrow to select other versions of Wine.
Video memory size: Select the amount of memory your video card/chip uses
Note: Click Debug to see errors and bugs
Select "Direct3D Support"
Set the resolution to match your Linux desktop
- Detail textures
- World Textures
- Skin Detail
- GUI Mouse Speed
- Font Size
- GUI Skin
- Dynamic Lights
Unreal was made in 1998 and its amamzing how crisp the textures and lighting appears. I was even surprised that it supported widescreen resolutions. Probably because I'm playing the Anthology version. Unrealy ran perfectly! In face there were instances when it ran too fast!
There is a native port and fixes available, but use at your own risk
No workarounds are required as it is compatible with newer glibc. However do ensure it uses the newer system SDL library. First either rename or delete the old library installed with the game;
$ cd /path/UnrealTournament/System
$ $ mv libSDL-1.1.so.0 libSDL-1.1.so.0.orig
Then create a symbolic link in the system from the old name to the new name;
$ cd /usr/lib
$ $ ln -s libSDL-1.2.so.0 libSDL-1.1.so.0
Game Runs too Fast