Originally I played Borderlands 2 in Mint 14 32-bit and it ran fine for hours.
Now I'm on Mint 16 32-bit and after playing for about an hour, the audio gets very "static" and "scrambled"
Other times I start loosing frame per second and the game gets choppy.
At first its great, then later it sucks!
I noticed in the debug output that there is constant outputs like this:
I wonder if it is creating a memory leak over time?
When the audio goes bad, here is the output:
Any thoughts?
Now I'm on Mint 16 32-bit and after playing for about an hour, the audio gets very "static" and "scrambled"
Other times I start loosing frame per second and the game gets choppy.
At first its great, then later it sucks!
I noticed in the debug output that there is constant outputs like this:
It just continues outputting this error, never stopping.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
I wonder if it is creating a memory leak over time?
When the audio goes bad, here is the output:
ALSA lib pcm.c:7843snd_pcm_recover) underrun occurred
Any thoughts?