I decided to try out WH40K: Space Marine again, since I just happened to find @
booman's guide and YouTube video; and also a recent Platinum report on Wine's AppDB.
Before trying things in POL, I first figured it'd make sense to experiment with vanilla wine, in a fresh 32-bit prefix.
I'm on Arch, and the current version of wine is 3.7 (and for wine-staging, 3.6). I'm on a Thinkpad T430 with the Nvidia chip, but I mainly run on the Intel iGPU, due to nouveau's poor performance.
I made the fresh prefix, installed Steam, installed Space Marine, and started playing. Unfortunately, performance aside, I get the same behaviour as @
Daerandin, namely that it works fine until an attack would damage an enemy, at which point the game instantly hard crashes.
I get the same behaviour independent of resolution, and of other graphics settings (though as a rule, there were all turned down). It's also independent of whether I use "wine" or "wine-staging".
Interestingly, I have another, er, "non-kosher" release of Space Marine available to me (which I of course will not go into details about or share), but which does NOT exhibit this crashing. This makes me wonder whether it could be related to this DRM-related bug upstream?
https://bugs.winehq.org/show_bug.cgi?id=32515 In any event, I would like to be able to play using the version I actually own on Steam, since if that were possible it would mean the issue is fixed for everyone.
Frustratingly, at the moment of crashing, there appears to be no interesting (or even coincident) output in the terminal, so I'm not entirely sure how to go about debugging this. But any feedback or suggestions would be appreciated!