I think that point was quite well made in the video, though - it's not the same sort of revolutionary change that fsync delivered, but re-imagines it by removing the need for a translation layer. If you've got a game that's heavily CPU limited, and relies a lot on Windows shared resource calls, then removing the need to map those calls onto their Linux equivalent through a third process will free up a few percent of processor time, which can then be consumed by the game.Honestly, most games are running pretty good already!