NTSync Patch in Linux Kernel Could Help Wine Performance?!

Gizmo

Chief Site Administrator
Staff member
I don't know enough to evaluate this, but it sure sounds interesting.

 
Anything to help Wine/Proton is a plus for us gamers!

Honestly, most games are running pretty good already! My hardware is the limitation at this point. Gotta upgrade, but the SSD and Memory 'shortage' is a concern cause I want to build 4 budget gaming PCs in the near future.
 
Honestly, most games are running pretty good already!
I think that point was quite well made in the video, though - it's not the same sort of revolutionary change that fsync delivered, but re-imagines it by removing the need for a translation layer. If you've got a game that's heavily CPU limited, and relies a lot on Windows shared resource calls, then removing the need to map those calls onto their Linux equivalent through a third process will free up a few percent of processor time, which can then be consumed by the game.

How much difference this will make in day to day gameplay remains to be seen - I would expect that the first iteration or two of Wine and Proton that use it not to be fully optimised.
 
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