The Witcher 2 Guide

This is a very good sequel to the original Witcher, and in my opinion improves on the original in every aspect. The story progresses in a very satisfactory manner, combat is much more involving and exciting and the quests are also a lore more fun. This game features more environments than the previous game and excellent graphics.

witcher_title.png


This guide will explain how to install the DRM-free digital edition available on GOG.com

This game suffers from a slightly annoying graphical bug on Linux, more on that at the end of the guide.

Tips & Specs

To learn more about PlayOnLinux and Wine configuration, see the online manual: PlayOnLinux explained

Arch Linux 64-bit
PlayOnLinux 4.2.2
Wine 1.7.5

Downloading from GOG

GOG games can be downloaded on Linux by using a web browser, just make sure the "GOG.com Downloader mode" is OFF

witcher2_dl01.png


Or you can use the lgogdownloader, which is my personal preferred choice. It is a very useful program for downloading GOG games. There is no graphical interface for it, but it is very fast and provides error free downloads.

For some Linux distros it may be found in community repositories or similar community provided packages. Installation and usage instructions are located here: lgogdownloader

On first use, you must log in by opening a terminal and using the command:

lgogdownloader --login

You will be prompted for your gog.com account email and password, which you must type in correctly before you can use lgogdownloader to download games.

To list all games you own, type:

lgogdownloader --list

If you only want to see specific games you own, for example any games with 'witcher' in the name, then type:

lgogdownloader --list | grep witcher

witcher2_dl02.png


To download The Witcher 2 with no extras and no cover artwork, just the actual installer:

lgogdownloader --download --game the_witcher_2 --no-extras --no-cover --directory /path/to/folder

Setup PlayOnLinux

Launch PlayOnLinux and select 'Tools' and 'Manage Wine versions'

In the new window that appears, scroll through the 'Available Wine versions' box to find '1.7.5' and click on the right pointing arrow to install it, now it will be visible under 'Installed Wine versions' on the right side
If you have a 64-bits system, make sure you have selected the 'Wine versions (x86)' tab above, however note that you can install the game with these exact same steps using a 64-bit wine version if you so wish. It will work just as well.

witcher2_01.png


Just close the window. Back at the main PlayOnLinux window, select 'Install'

Click on 'Install a non-listed program'

witcher2_02.png


Select 'Install a program in a new virtual drive' and click next

witcher2_03.png


Name the the virtual drive "witcher2" and click next

witcher2_04.png


Select "Use another version of Wine", "Configure Wine" and "Install some libraries" before you click next

witcher2_05.png


On the wine selection window, select 1.7.5 and click next. Make sure you select '32-bits window installation' if you are on a 64-bit system, unless you wish to install it in a 64-bit virtual drive.

witcher2_06.png


When the wine configuration window appear, change the Windows version to 'Windows 7'

witcher2_07.png


Select the 'Graphics' tab, and click the checkbox for all four options. Make sure that you set the resolution to your desktop resolution. My desktop is at 1920 x 1080, so I set that for the wine virtual desktop resolution.

witcher2_08.png


Note: Even though the language is Norwegian in my screenshot, the layout will look the same for you

When you come to the selection of libraries to install, select three libraries:

  • POL_Install_dxfullsetup
  • POL_Install_gdiplus
  • POL_Install_vcrun2005

The click Next

witcher2_09.png


When you are asked to select an installer, click on Cancel

witcher2_10.png


The virtual drive is set up properly now, and we have to perform some additional steps for the GOG installer to work properly. Certain GOG installers that take a long time to install, tend to encounter certain errors during the installation procedure, but there is a method to workaround this.

Now you should move all the files for the GOG installer into the virtual drive. The virtual drive can be found by opening your home folder, then navigate to:

PlayOnLinux's virtual drives --> witcher2 --> drive_c

Here you could simply create a new folder and name it the_witcher_2, then either copy or move the GOG installer files here.

witcher2_11.png


Back at the main PlayOnLinux window, click on "Configure", it does not matter what game shortcut is selected so don't worry about that.

On the left side, find the virtual drive you just set up, it will be named "witcher2", when you find it, select it. Then click on the 'Display' tab.

Set 'Video Memory size' to reflect the memory of your GPU.

Then set 'Offscreen rendering mode' to 'fbo'

witcher2_12.png


Now select the 'General' tab, and click on 'Make a new shortcut from this virtual drive'

witcher2_13.png


Select the GOG installer

witcher2_14.png


Just let it name the shortcut with the default name, then select "I don't want to make another shortcut", now make sure you select the new shortcut on the left side, this make the "Arguments" box available, where you should type:

/nogui

witcher2_15.png


Note: It is possible to install the game without using the /nogui argument for the installer, however you may encounter problems if installing normally so you should do it this way.

Check my screenshot to make sure you got it correct. Once again, it is important that you have selected the proper shortcut on the left side. Now you can close the configuration window, and start your shortcut back at the main PlayOnLinux window

witcher2_16.png


Installing the Game

witcher2_17.png


Click 'Next' and select to accept the agreement

witcher2_18.png


Continue and make sure 'Full' is selected before clicking 'Next'

witcher2_19.png


Now just click next until the installation start. This game take a while to install.

witcher2_20.png


Once the installation is done, just click on 'Finish'

witcher2_21.png


Now make sure the GOG installer shortcut is selected in the main PlayOnLinux window, then click on "Configure".

witcher2_22.png


Click on "Make a new shortcut from this virtual drive", now select "witcher2.exe" and name the shortcut "The Witcher 2"

witcher2_23.png


Now select the "Configurator.exe", and name the shortcut "The Witcher 2 - Configurator"

witcher2_24.png


Lastly just select "I don't want to make another shurtcut"

Close the configuration window. On the main PlayOnLinux window, select the GOG installer shortcut, and click on "Remove" to delete this shortcut which is not needed anymore

witcher2_25.png


You can delete the GOG installer files from the virtual drive now if you wish, since they serve no purpose remaining there and only take up space.

At this point you should run the Configurator to set up graphic settings and keyboard shortcuts for the game

witcher2_26.png


The above screenshot display my graphical setttings, which I can run smoothly on my Asus G75VX laptop with an Nvidia GeForce GTX 670MX.

The only really important thing is "Cinematic Depth of Field". This does not work on Linux and MUST be set to "Disabled", otherwise cutscenes will not display properly.

You can now run the game from "The Witcher 2" shortcut from PlayOnLinux. This game plays very well on Linux, however there is one graphical bug that primarily seem to affect Nvidia users. Grass is rendered black at a distance, and certain areas in the game with lots of ground grass and foliage might look very odd. The black rendering also sometimes appear through your character's head. The screenshot below illustrate the issue.

withcer2_bug.png


So far there does not seem to be any way to fix this. I have looked through WineHQ and also googled quite a bit with no luck on finding a fix. I will keep looking for possible workarounds and will update the guide if I find a suitable way to circumvent this issue.

Screenshots

witcher_25.png witcher_26.png
witcher_27.png witcher_28.png
 
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eON is not a consumer product you can buy like CrossOver as far as I know. I think they are just like TransGaming, they will make your application SHINE in linux but they won't port them over (natively).

eON right now is just optimized for The Witcher 2. If WINE is better than eON it just shows that they are failing at their goal of providing a decent port of the game.
 
Interesting, I'll have to do some research on eON if there is anything out there.
Just out of curiosity, not like I'm going to use it
 
So I finally got around to testing the Linux version of this game. The performance is noticeably worse, but I am still able to play the game with most settings on max without any issues. Loading times are a little longer too. I made sure to apply to the patch that is available for the Linux version.

I think I might play through this game again soon, using the Linux version so that I can see if there are any other issues.

The game does depend on certain specific library versions, and since most library versions in Arch is newer than most other distros I could not use normal system libraries. Instead I had to use the Steam runtime libraries.

In case anyone else bump into these issues, make sure to launch the game from the terminal. When the game fails to launch, the output in the terminal will tell you what libraries is missing. In case the libraries your distro use does not offer the specific .so versions this game wants, just find the files within the steam runtime.

I had to find libraries within:

~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu

and

~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu

It was nice to see the game without the black grass bug, so I think I'll give this an honest try despite the somewhat worse performance compared to running in wine.
 
If not for the black grass bug, I would probably stick with the windows version in wine.

As for TW3, there's still no word on it. I really doubt there will be a Linux version on initial launch of the game, but hopefully they will get to work on a proper Linux version shortly after.
 
The settings I use are almost same as the preset Ultra settings, which actually does not give you the absolute highest settings. I make a few changes to the Ultra setting. I set Shadows and Number of shadowed lights to medium. I disable anti-aliasing and ubersambling and leave the rest like the Ultra preset sets it.

Most of the time it runs smoothly, but I get noticeable drops in fps sometimes. Certain angles in cutscenes run slow, but thankfully they are few. The worst I notice is that a few times the mouse movement is lagging behind. Not enough to affect gameplay, but still enough that I notice it. But all of this is rare enough that playing the game is enjoyable. I have played through the prologue and am well into Chapter 1 now.

I play this on a laptop with a nVidia GeForce GTX 670MX card, with 3GB ram.
 
I am going to update the guide with a note saying that there is a Linux version available now. I could write a separate guide that I link to from this guide in case others have the same problem with requiring specific library versions that are not available in their distro.
 
Wow, that is a heafty GTX 670MX in your laptop!
I'm surprised it can run The Witcher 2 on high settings.

I'm still impressed with Wine and its ability to compete with Direct X in Window$
 
I heard the directx9 implementation in Mesa might make it mainstream. All that's left is for the WINE guys to finally accept such implementation as viable.

I'm going to be really excited if they did.

I wish NVIDIA provided their DirectX implementation into linux drivers... just imagining it give me goosebumps.
 
When you say "implementation" you are referring to reverse technology correct?
Otherwise, wouldn't it be a major copyright conflict without Microsofts permission?
Or they would have to pay MS a lot of money to do it...
 
When you say "implementation" you are referring to reverse technology correct?
Otherwise, wouldn't it be a major copyright conflict without Microsofts permission?
Or they would have to pay MS a lot of money to do it...

There's still talks on that. Most of it is bouncing on and off with Google vs Oracle as case example. Do know that this is a very large grey area in terms of reverse engineering and reimplementations of things. Another weak examples would be emulators (PS2, GameCube, etc). They shouldn't have any problems implementing directx9 on linux but... I don't know man, I'm no lawyer so if MS decides to pursuit it we will have to see.

That said, the purists are going insane.
 
Of course, no surprise.
The only reason I'm curious is because most of my games are direct x ONLY games.
A lot of them run on OpenGL, but I would love all of them to be OpenGL compatible.
The only way for that to happen is developers.
I've read it's a lot of work to convert Direct X game to OpenGL when it wasn't implemented from the beginning.

I wonder if Direct X compatibility with Wine is controversial?
 
I heard the directx9 implementation in Mesa might make it mainstream. All that's left is for the WINE guys to finally accept such implementation as viable.

I'm going to be really excited if they did.

I wish NVIDIA provided their DirectX implementation into linux drivers... just imagining it give me goosebumps.

Wine devs dont accept this because dont work in all hardware, all drivers and all plataforms supported in wine

Nvidia DirectX implementation* maybe good idea because in this drivers runs most titles

*Still many titles works good in actual drivers

:)
 
When you say "implementation" you are referring to reverse technology correct?
Otherwise, wouldn't it be a major copyright conflict without Microsofts permission?
Or they would have to pay MS a lot of money to do it...

This question stay around dome time ago, if M$ wants can hurt this type efforts

However for now can used but not know for how much???

:)
 
If M$ wants to stop Wine it will be difficult. They can probably stop Crossover because they are "for profit" but Wine development is community based. So who do you prosecute?
Also, Wine "Terms of use" is very clear that you need to own a copy of Window$.
These days, who doesn't own a copy of window$?


As for Direct X compatibility, Doesn't Wine developers just make Wine more compatible with Direct X?
They aren't creating their own direct x for Wine correct?
 
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If M$ wants to stop Wine it will be difficult. They can probably stop Crossover because they are "for profit" but Wine development is community based. So who do you prosecute?
Also, Wine "Terms of use" is very clear that you need to own a copy of Window$.
These days, who doesn't own a copy of window$?

As for Direct X compatibility, Doesn't Wine developers just make Wine more compatible with Direct X?
They aren't creating their own direct x for Wine correct?

Exactly for now wine use grey area of buyed windows copy (for now works)

Also crossover maybe can fall first for you said profit if M$ change of mind

However meanwhile works

:)
 
I have never anywhere seen these Terms of Use that specify you need to own a copy of windows to use Wine. Wine is developed completely independently of Windows and as such there really is no way Windows can shut down Wine. There are also no laws about running software on other operating systems than the intended operating system.

I think maybe you have seen the terms of use for the windows font set. You must have legal access to the windows fonts in order to use them in Wine, same as you need to have legal access to a game in order to play in in Wine. So to use the Microsoft fonts, you need to own a copy of windows.

But there are no laws prohibiting you from installing stuff in Wine as long as you have legal access to it.

If you can point me to where you saw this, I'd very much like to see it.

This link here should be useful on this topic:

https://www.codeweavers.com/products/faq/licensing/
 
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